Here's a list of every Exemplar weapon carried by a Visionary and what its special attribute is: If players develop an affinity for a certain kind of common gun type - PT-6 'Spiker,' Tribunàl, The Fourpounder, LIMP-10, Strelak 50-50, Vopat Trencher, MG-1 'Pepper Mill,' or Rapiér - it's likely that a Visionary will be carrying one of the best versions of it.
For the most part, Visionaries carry Exemplar weapons that are the best in their respective classes. Deathloop pushes players toward these objectives early, as it emphasizes the collection of Slabs, but most Visionaries will also be carrying a powerful gun. At a certain point, Exemplar and Unique weapons are the only categories worth using, since their effectiveness can be greatly tweaked through Trinkets, and their special perks are often incredibly helpful.Ī good way to start building up Colt's arsenal is to hunt down the Visionaries. However, it won't take long before the routines of Deathloop's eight Visionaries start to be revealed, and Colt's arsenal begins to grow. There are only four Unique weapons in Deathloop, and it should be noted that each can be dropped by rival assassin Julianna Blake, though her loadout changes with each Invasion.įor the first few loops on Blackreef, players won't wind up with much more than Sleek weaponry, and even if an Exemplar weapon is found, it might be a better idea to use the collected Residuum on a Slab instead. The main difference between the two highest rarity tiers is that Unique weapons have - as the tier name would imply - unique appearances and names. Both Exemplar and Unique weapons hold three Trinkets, jam rarely, and also come with an innate perk. Moving up to Sleek gives a weapon that's more reliably functional and can hold two Trinkets. Crude weapons can be equipped with one Trinket and are prone to jamming. If you leave back through the tunnel, return to the main door entrance & smash the wooden boards blocking the door you can ring the doorbell the correct number of times & the door should unlock, be sure to press the button quickly without any large gaps between presses.Related: Deathloop’s Film Inspirations Range From Tarantino to They Liveįor the most part, weapon rarity corresponds to the number of slots available for Deathloop 's Weapon Trinkets. To check if you are understanding the radio message properly you can test it already at Fristad Rock. M13 // Karl’s Bay // Near Treasure of the Ice You can check these Coordinates yourself at a map when you arrive in each area, there is usually one found near the Tunnel Entrance, but I have listed below their locations: Using the Maps we find around Blackreef we can pinpoint the exact locations of each Shelter.
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The message will contain a series of letters & numbers which indicate the Map Coordinate of the Hideout & also the number of times you must ring the doorbell to gain access to each location. There is a radio already in the Fristad Rock Hideout that we can use to tune into this message.
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To find the locations of the Hideouts & how to gain access to them you will first need to tune into the mysterious radio broadcast that plays only in the morning across Blackreef. Reward: The safe contains 5,000 Residuum, which can be collected every time you loop. Once you have noted down all 6 numbers & their locations you should have everything you need to solve the code. They are written in black ink & surrounded by a circle. Number Locations: The actual numbers you will need to use are written around the map, so you will have to find & record them.
Keep in mind the third triangle is faded out, so you are forced to guess the order of the numbers for the third code. No slashes will be the first number of the code, 1 slash is the second number, and 2 slashes is the third number.
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Number Order: The order you must input the numbers in each code are indicated by the slashes on each corner of the triangle. The first triangle is already placed correctly on the map, so you only need to figure out where the other 2 triangles go by matching the skull & ring symbols with the corresponding points on the map.The codes must be entered from first to last, you have unlimited attempts, and the safe will indicate to you when you have gotten each part of the code correct. Code Order: The 3 triangles correspond to 3 codes that must be entered into the safe, from top to bottom.
I recommend attempting this during Noon where you can access the entire map. The cave leads to a map with locations marked, 3 triangle diagrams & a locked safe. 📑 Scribbled NotesUnderneath Dorsey Manor, on the outskirts of rocks near Otto’s Workshop you can drop down into the ditch to find a cave entrance.